Filed under: illustrations
Here’s an illustration I created recently as the front cover for an archaeology thesis regarding North Norwegian gaming counters from the medieval era. I like how this one came out. It shows an archaeologist holding a chess king as found today, and a medieval hand using the piece as it would have originally been, painted and new.
The above is a piece I call Mountains of Mars for a project called Vladimir which I can’t say too much about yet. The brief was simply an interpretation of the word ‘majesty’. An alternative version is shown below, with mountains from across the Solar System, however the artwork needed to be red, so this version remains unused, whilst an exaggeratedly red Mars was perfect for the project.
In other news, Breaker’s End is progressing to a very good point. I’m polishing off the ‘full-rough’ version and it’s actually shaping up to be quite close to how I envisioned it. I’m very excited about finally getting stuck in to the finished art so hopefully I will be uploading some soon.
One more thing: I’m to be a featured illustrator in How to Illustrate Children’s Books by Martin Ursell, published by Crowood Press. The book will show examples of my work and an interview with me about my working process and thoughts on illustrating novel-length books!
Filed under: breaker's end, comic artists, comics theory, illustrations, my comics

I’m working on chapter two of Breaker’s End at last, and really trying to pin down the right sort of style and aesthetic for the whole thing. I will eventually return to chapter one and redraw it, I think, since it was very much a rush job when I drew it last October.
All the images above from Breaker’s End are work in progress, only half inked with pencil lines still in there, but I quite like them in this state and thought I’d share. Oddly it does seem that sometimes inking a panel or page to completion can kill a lot of the life that was in the pencils. I recently read the graphic novel Local written by Brian Wood and drawn by Ryan Kelly. Kelly’s inking is very heavy and impressive, employing a wide range of techniques to get different effects, but at the back of the book, in a commentary about the art, he said something that rang true with me;
“Usually, my methodology follows something like this: I pencil out a face and it looks great. Then, I ink it and it looks like dook. Finally, I spend an inordinate amount of time nit-picking at the face with white-out, correction tape, and numerous power tools.”
Nevertheless, Breaker’s End is fully thumbnailed and I’ll be working on it steadily throughout the year. It’s shaping up to be quite close to how I envisioned it when I originally dreamed up the idea, so I’m going to keep working at it and see it to completion, come hell or high water.
I’ve also just illustrated three articles for the coming Spring edition of Live magazine, one called ‘Culture Awards’ about upcoming cultural events in 2012. Above you can see a couple of cartoon illustrations for that piece. On my portfolio you can see all the little illustrations for that article plus images for pieces about an agnostic visiting different religious buildings, and Facebook bullying/addiction.
Finally, I’ve been doing some work on a short film called Frank Filleh, about a great man who, working his way through solving all the world’s problems, loses his genius. I’ve drawn images for a magazine and book covers to be used as props in the film. More of these are on my portfolio as well.
Filed under: Uncategorized

I think even if I was drawing from life twenty-four hours a day I wouldn’t feel as though I was doing enough of it. It’s so easy to neglect sketching and yet it is the main way in which one enhances one’s ability to draw. It’s the only real way to learn how to draw new things. It seems to be a bitter pill to swallow for people new to drawing that you haven’t a hope in hell of becoming adept unless you go out and actually look at the things you aim to draw. If you’re not doing it every day, you need to ask yourself why not (usually it’s a mixture of laziness and forgetfulness).
One of my strongest desires is to get better at drawing, and I know that to continue life drawing is the way to do so. So to all artists, including myself; never forget to draw from life!

A few days ago I went to see Craig Thompson in discussion with Marcel Theroux at the St Alban’s Centre in London. He gave a talk about the research and creation process for his book Habibi. The inking style Thompson uses in Habibi is something I’ve been trying to use in my own drawing. He beautifully combines thick and ragged, dry lines with fine little areas of hatching. I’m particularly enamoured with the way he renders trees and rocky cliffs, seen here on the lower-right in a panel from Habibi. On the left is a recent illustration of my own on the subject of technological singularity (predicted to occur in 2045!) which features a cliff in an attempted Thompsonesque style, with the robot atop the peak being rendered more smoothly and carefully. This black and white version really shows the lines nicely, but there’s a full-colour version in my portfolio.
Recently, whilst eating my breakfast, I’ve been copying images from the sizeable collection of art books we have in our house in order to try to learn something by drawing in new ways. Above are a couple of simple Van Gogh studies in fine liner. I’ve never been much involved with fine art (like, I think, most illustrators and cartoonists), but I’ve been growing to love some of the work by those ubiquitous modern masters Van Gogh and Picasso (for Pablo, mainly his early period of work). For composition and line quality, one can find ways of thinking and working that illustrators don’t often use and perhaps find some unique qualities to put in to illustrations. After all, most new developments in illustration spring from developments in the fine art world. Elements of expressionism and impressionism are now widely used in illustration and comics without a second thought, and cartoons themselves seem to me to have been influenced in their course during the 20th century by abstract art and cubism. More than anything, though, one can just learn from the beautiful drawing. Van Gogh’s hard but dynamic outlines are akin to the line an illustrator, working in ink and armed with a brush or nib, might use.
Filed under: animation
Since there isn’t really a place for it in my portfolio, I thought I’d upload this animation here.
This is a piece I created in 2010 called Playing Sandwiches and illustrates the Alan Bennet monologue of the same name. The voice is by David Haig and is taken directly from Alan Bennet’s Talking Heads television series.
Aside from that, the animation is all by me, drawn with a brush and black ink on 350 sheets of A5 paper! The grey texture was created using big, dirty splashes of watered-down ink.
In other news, you can read my new comic for younger readers, Rock-Bocking and I’m working on completing my graphic novel Breaker’s End, as well as several other projects which I will post more about when the time seems appropriate.

The LIVE magazine winter issue is now available across Britain with the front cover courtesy of me! This issue focuses on the youth protests and uprisings that have taken place over the last year in Britain and across the world, and it has numerous illustrations to reflect that, including my comic After the Protest.
You can see my cover illustration by itself as well as other LIVE magazine illustrations over at my portfolio.
I’ve got two big comics projects in the pipeline right now, which are both in the planning stages at the moment, but which I should be able to get stuck in to drawing come the new year.
That’s all for now!
Filed under: a plague of lighthouse-keepers, breaker's end, comic artists, comics theory, my comics

Drawing comics is a painful process. I wouldn’t recommend it.
My two new comics; After the Protest and Phoenix are now up for reading, and the first is going to be published in the Winter 2011 issue of LIVE Magazine, alongside feature articles about the youth protests and riots across the world that took place over the last year.
Phoenix was my last-minute entry into the 2011 Northern Sequential Art Competition. The competition requires you to submit a self-contained one-page story for an A3 page. I heard about it three days before the deadline, and after many unsuccessful attempts and much head-scratching I came up with Phoenix and did the whole thing in 24 hours.
The theme of the story perhaps says something about how I feel about comics sometimes. I don’t know if other cartoonists have experienced the same urge to burn things that I felt briefly after completing A Plague of Lighthouse-Keepers at the end of four months of work. Thankfully Plague remained intact, but I have destroyed plenty of artwork over the years, and it always comes with wails of protest from friends and family, who insist that one is trashing the Mona Lisa when most of the time it’s actually just a pile of old sketches and juvenile drawings from years before that have no use to you now.
Anyway, that’s not what I’m here to talk about. Instead, I wanted to post a run-down of my current process for creating comics. My methods have varied wildly over the years and will no doubt change again many times, but since Phoenix turned out to be an almost painless comic to create, I thought it would be the perfect time to show the steps I took to create this page.

1. So I dreamed up this idea, a very brief story with three characters in conflict over an action that one is threatening to take because they feel it is in their interests, but which the other characters don’t want to happen. Classic, very simple story structure. So immediately I sat down with a sketchbook and scrawled the thing out, not caring what the characters look like, not doing any real composition, just getting it down as pictures and words. (On the image above the comic starts at the top-left of the right-hand page. I ran out of space on that page and had to continue on the left-hand page.)
2. Being basically happy with the story (which 99% of the time you won’t be) I went ahead and created a full rough. This was done on a single A4 sheet, the panels were all measured, most of the details were put in, words were finalised, but most importantly, this is the stage where the composition is worked out. For each panel and for the page as a whole, I figure out everything like depth, shapes, light and dark, where speech balloons go, how much environment to draw in, etc. Here is where I get everything right, so that I won’t have to make creative decisions when drawing the final artwork.
3. I didn’t scan in the pencil layouts, but for the final artwork I measure out all the panels, translating precisely from the rough. This comic was drawn at A2 scale so all measurements had to be doubled. Then I lightly plot the positions of all the big shapes across the page that make up the composition. I draw in detail panel-by-panel next, though I’m not as meticulous about penciling in these details as some cartoonists. I feel more confident drawing with the ink afterwards so that’s when the details really start coming out. I use a size 4 Windsor and Newton Series 7 and completely undiluted Sennelier ink, which is very thick and black and will destroy many expensive brushes until you learn how to clean them properly. So I ink it all up, pretty cleanly in this case, starting with the panel borders, and then basically going from panel to panel. This is the mindless-labour part of making a comic really, but it’s still very enjoyable, especially since you can listen to music or audiobooks because you don’t need to concentrate very hard.
4. Finally you scan it in, blast the contrast so it’s all pure black and white, and then colour it digitally if it’s in colour. Colouring probably doubles the time it takes to create a page, but in some circumstances it’s definitely worth it. I create a new layer over my inks, set it to multiply and then colour away using a pressure-sensitive tablet (I can’t tell you how much nicer it is to colour with than a mouse/pad). For this comic I took an image of fire and selected two colours from the image to use. Taking cues from the duo-tone colouring of Seth, I used these two fire colours the represent all the colour and tone in the story.
Like I said, this is one of the most painless comics I have ever made. Somehow it seemed so easy. Most of the time it’s more of a case of tearing my hair out and constantly thinking that I should try a different story. Sometimes I’ll type out a script to work over, as in the case of Ripe, to try to perfect the dialogue, and usually I’ll have to redraft the initial thumbnail stage countless times.
One of my favourite posts from Craig Thompson’s fantastic blog shows the stages that he went through to create a standard page for Habibi. He actually does five drafts of each page, and they aren’t even in colour! No wonder it’s so good.
P.S. Breaker’s End has been long-listed for the Myriad First Graphic Novel Competition. I’m through the first round!
The gag strip ain’t dead! Not as long as Kate Beaton continues with the brilliant Hark! A Vagrant. I couldn’t hope to match the humour of her strip, but I had to have a go a gag strip that I thought up recently. It was inspired by a friend of a friend who, in a discussion about evolution, claimed that they were ‘never a monkey’.
That crafty bugger Darwin had the world scientific community fooled. Do you remember ever being a monkey? Didn’t think so. Now go ahead and read the full strip.
I was also reminded of a one-panel cartoon I drew for Middlesex University’s Meow magazine, which I’ve posted below. The issue’s theme was ‘idols’. I don’t know if I really ‘did’ the theme properly. I think we were supposed to draw people we admired or something. Oh well, I got a cheap chuckle out of it!


So that’s two competitions in a row that I’ve entered now, with my entry for the Observer/Comica/Jonathan Cape Graphic Short Story Prize being posted yesterday, special delivery, since today is the deadline (I’m good at leaving these things to the very last minute!). It’s a short science fiction comic about the last two humans, stranded separately on the moons Titan and Callisto, and who can only talk to each other remotely.
It’s called Ripe and you can read it in the comics section I’ve set up. Cast your eyes left, and click ‘comics’ to choose from a selection of my most recent works, available to read in a single smooth column of goodness, rather than the atrocious ‘click link for page one, read, scroll, read, back button, click link for page two, etc.’ format that a lot of blogs present multiple-page comics in. I’ve always preferred a single long column for on-screen comics-reading as it means you can just tap your down arrow as you read, so as not to disturb the flow of the narrative. Scott McCloud, creator of Understanding Comics feels my pain and frequently speaks out against poorly formatted web-comics, especially in this article. Whilst I don’t know if I would word my objections as strongly as he does (from the linked article; ‘The page designs of most long form webcomics suck donkey dick.’) I certainly find myself in agreement with him.
That being said, I know the layout of my comics here could be prettier. Eventually I hope to set up a fancier interface that makes it as clear and lovely and natural to read as possible. Until then though, a single vertical column is a simple yet fairly effective way of creating a decent reading experience.
Regarding the Comica Prize, I found out from an interview I listened to between Paul Gravett and Stephen Collins that the quality of the entries improves every year. The feeling seems to be that a heck of a lot of young people, inspired by what comics can do from reading the new wave of graphic novels (stuff like Blankets, Black Hole, Persepolis), have decided to start taking comics very, very seriously and are set to produce things far greater than anything we have seen so far in this comics renaissance. It means that every year people who enter the Comica Prize are going to have tougher and tougher competition. I hope it drives everyone to new heights in their comics making.



