Corban Wilkin: Illustrator


When Cartoonists Compete
August 31, 2012, 23:08
Filed under: breaker's end, my comics | Tags: , , , ,

I’m working on several comics right now, with a mind to entering one of them in to the (deep breath) Observer/Cape/Comica Graphic Short Story Prize 2012. This is the competition’s sixth year and the fourth that I will have entered. Last year my entry was an s.f. comic called Ripe which you can read here.

The simple little panel above is from the strip I’m puzzling over at the moment, titled But I Can’t, about two girls who have an obsession with ufos and alien abductions.

What I really love about this competition is that, giving them a real purpose and a definite deadline, it forces a lot of languishing cartoonists to force something out. I suspect that for a lot of entrants it’s the first comic they’ve ever completed, or the first after a long dry spell. It’s a good kick up the bum to start and (wonder of wonders) finish a comic, which is extremely easy to not do most of the time.

The graphic novel (Breaker’s End) is on a brief hiatus, but I’m tantalisingly close to finishing chapter three, and well over half way through drawing the thing. It’s been a heck of a learning experience, this one, and I can’t wait to see it finished two years after first dreaming it up and scribbling out the first draft. Still a way to go yet though, mustn’t jump the gun.

 



Drawing a Graphic Novel
July 31, 2012, 19:38
Filed under: breaker's end | Tags: , , , ,

It’s been quiet on this blog for some time now since I’ve been focusing all my attention on drawing Breaker’s End, which, after working on it for so long, has reached a sort of critical mass and is being propelled rapidly to completion.

After creating the first chapter for Myriad‘s First Graphic Novel competition last year, I had to spend a long time working on the story and producing a full rough pencil draft of the book, but now I’m fully in to the phase of producing final artwork and in a couple of months, it will be complete.

I’ve taken on a lot of influences for this book, studying other artists and writers closely for the effects and techniques they use, such as David Small’s extremely loose, ragged, and oh-so-powerful linework or the warm, heavy quality of light in paintings like A Philosopher by Lamplight by Joesph Wright of Derby.

I became particularly enamoured with a Monet painting; Towing of a Boat. Squint at the image and you’ll see how he’s created one big, very dark shape on the left which defines the whole image. No matter how much you squint you can still tell what’s going on in this painting, and I realised this should be used more in comics; figuring out what big shapes define the scene in each panel, and then using that to communicate what’s happening in the story.

You can read chapter two and chapter one and a bunch of other stuff in the comics section.



Majesty
April 22, 2012, 17:47
Filed under: breaker's end, illustrations | Tags: ,

The above is a piece I call Mountains of Mars for a project called Vladimir which I can’t say too much about yet. The brief was simply an interpretation of the word ‘majesty’. An alternative version is shown below, with mountains from across the Solar System, however the artwork needed to be red, so this version remains unused, whilst an exaggeratedly red Mars was perfect for the project.

In other news, Breaker’s End is progressing to a very good point. I’m polishing off the ‘full-rough’ version and it’s actually shaping up to be quite close to how I envisioned it. I’m very excited about finally getting stuck in to the finished art so hopefully I will be uploading some soon.

One more thing: I’m to be a featured illustrator in How to Illustrate Children’s Books by Martin Ursell, published by Crowood Press. The book will show examples of my work and an interview with me about my working process and thoughts on illustrating novel-length books!



New Work: Comics and Illustration

I’m working on chapter two of Breaker’s End at last, and really trying to pin down the right sort of style and aesthetic for the whole thing. I will eventually return to chapter one and redraw it, I think, since it was very much a rush job when I drew it last October.

All the images above from Breaker’s End are work in progress, only half inked with pencil lines still in there, but I quite like them in this state and thought I’d share. Oddly it does seem that sometimes inking a panel or page to completion can kill a lot of the life that was in the pencils. I recently read the graphic novel Local written by Brian Wood and drawn by Ryan Kelly. Kelly’s inking is very heavy and impressive, employing a wide range of techniques to get different effects, but at the back of the book, in a commentary about the art, he said something that rang true with me;

“Usually, my methodology follows something like this: I pencil out a face and it looks great. Then, I ink it and it looks like dook. Finally, I spend an inordinate amount of time nit-picking at the face with white-out, correction tape, and numerous power tools.”

Nevertheless, Breaker’s End is fully thumbnailed and I’ll be working on it steadily throughout the year. It’s shaping up to be quite close to how I envisioned it when I originally dreamed up the idea, so I’m going to keep working at it and see it to completion, come hell or high water.

I’ve also just illustrated three articles for the coming Spring edition of Live magazine, one called ‘Culture Awards’ about upcoming cultural events in 2012. Above you can see a couple of cartoon illustrations for that piece. On my portfolio you can see all the little illustrations for that article plus images for pieces about an agnostic visiting different religious buildings, and Facebook bullying/addiction.

Finally, I’ve been doing some work on a short film called Frank Filleh, about a great man who, working his way through solving all the world’s problems, loses his genius. I’ve drawn images for a magazine and book covers to be used as props in the film.



How to Draw Comics

Drawing comics is a painful process. I wouldn’t recommend it.

My two new comics; After the Protest and Phoenix are now up for reading, and the first is going to be published in the Winter 2011 issue of LIVE Magazine, alongside feature articles about the youth protests and riots across the world that took place over the last year.

Phoenix was my last-minute entry into the 2011 Northern Sequential Art Competition. The competition requires you to submit a self-contained one-page story for an A3 page. I heard about it three days before the deadline, and after many unsuccessful attempts and much head-scratching I came up with Phoenix and did the whole thing in 24 hours.

The theme of the story perhaps says something about how I feel about comics sometimes. I don’t know if other cartoonists have experienced the same urge to burn things that I felt briefly after completing A Plague of Lighthouse-Keepers at the end of four months of work. Thankfully Plague remained intact, but I have destroyed plenty of artwork over the years, and it always comes with wails of protest from friends and family, who insist that one is trashing the Mona Lisa when most of the time it’s actually just a pile of old sketches and juvenile drawings from years before that have no use to you now.

Anyway, that’s not what I’m here to talk about. Instead, I wanted to post a run-down of my current process for creating comics. My methods have varied wildly over the years and will no doubt change again many times, but since Phoenix turned out to be an almost painless comic to create, I thought it would be the perfect time to show the steps I took to create this page.

1. So I dreamed up this idea, a very brief story with three characters in conflict over an action that one is threatening to take because they feel it is in their interests, but which the other characters don’t want to happen. Classic, very simple story structure. So immediately I sat down with a sketchbook and scrawled the thing out, not caring what the characters look like, not doing any real composition, just getting it down as pictures and words. (On the image above the comic starts at the top-left of the right-hand page. I ran out of space on that page and had to continue on the left-hand page.)

2. Being basically happy with the story (which 99% of the time you won’t be) I went ahead and created a full rough. This was done on a single A4 sheet, the panels were all measured, most of the details were put in, words were finalised, but most importantly, this is the stage where the composition is worked out. For each panel and for the page as a whole, I figure out everything like depth, shapes, light and dark, where speech balloons go, how much environment to draw in, etc. Here is where I get everything right, so that I won’t have to make creative decisions when drawing the final artwork.

3. I didn’t scan in the pencil layouts, but for the final artwork I measure out all the panels, translating precisely from the rough. This comic was drawn at A2 scale so all measurements had to be doubled. Then I lightly plot the positions of all the big shapes across the page that make up the composition. I draw in detail panel-by-panel next, though I’m not as meticulous about penciling in these details as some cartoonists. I feel more confident drawing with the ink afterwards so that’s when the details really start coming out. I use a size 4 Windsor and Newton Series 7 and completely undiluted Sennelier ink, which is very thick and black and will destroy many expensive brushes until you learn how to clean them properly. So I ink it all up, pretty cleanly in this case, starting with the panel borders, and then basically going from panel to panel. This is the mindless-labour part of making a comic really, but it’s still very enjoyable, especially since you can listen to music or audiobooks because you don’t need to concentrate very hard.

4. Finally you scan it in, blast the contrast so it’s all pure black and white, and then colour it digitally if it’s in colour. Colouring probably doubles the time it takes to create a page, but in some circumstances it’s definitely worth it. I create a new layer over my inks, set it to multiply and then colour away using a pressure-sensitive tablet (I can’t tell you how much nicer it is to colour with than a mouse/pad). For this comic I took an image of fire and selected two colours from the image to use. Taking cues from the duo-tone colouring of Seth, I used these two fire colours the represent all the colour and tone in the story.

Like I said, this is one of the most painless comics I have ever made. Somehow it seemed so easy. Most of the time it’s more of a case of tearing my hair out and constantly thinking that I should try a different story. Sometimes I’ll type out a script to work over, as in the case of Ripe, to try to perfect the dialogue, and usually I’ll have to redraft the initial thumbnail stage countless times.

One of my favourite posts from Craig Thompson’s fantastic blog shows the stages that he went through to create a standard page for Habibi. He actually does five drafts of each page, and they aren’t even in colour! No wonder it’s so good.

P.S. Breaker’s End has been long-listed for the Myriad First Graphic Novel Competition. I’m through the first round!



Getting Comics Done
October 5, 2011, 18:43
Filed under: breaker's end, comic artists, my comics | Tags: , , , ,

A couple of days ago I sent off my entry for the Myriad Editions First Graphic Novel Competition. Above are some images I’ve cut from my comic, ‘Breaker’s End’. Here’s a blurb I wrote for it to give a quick idea of the story:

For ten years, Isaac and Chloe have lived out of a tent in an abandoned woodland. Chloe makes money selling decorated shells, but they are in their sixties now, and sleeping on the cold ground isn’t as easy as it was when they were twenty-year-old backpackers. Chloe would love to live in a warm house and sleep in a soft bed, and when the government introduces a bill to sell off England’s remaining forests and nationally owned land, it looks like living the life of the ‘travellers’ will become an impossibility. Can she convince Isaac, adamant that he will never return to society though he will never explain why? And could she ever hope to earn enough money to live, selling shells by the seashore?

You can see some of the complete spreads over at my portfolio and I intend to upload the first chapter as a whole eventually, in a format  that allows you to read it in one smooth column.

Right now I’m composing a four-page comic for the Comica Graphic Short Story Prize which I’ll be displaying here soon. Short stories are difficult to write, but hopefully it’ll shape up pretty well and be a decent entry into the contest.

Good luck to anyone else who’s entering. Last year’s winning entry by Stephen Collins was a tour de force of design and intense short prose. He set a pretty high benchmark; lets hope someone tops it!